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Released:
1994
Publisher:
Rare/Titus
Platform:
Game Boy
Programming:
Jon Ritman
Art:
Bernie Drummond
SFX
& Music: Dave Wise
History:
After leaving the Spectrum scene I worked
with Rare for several years
producing the development tool GLAM used
for nearly all their games. I also
designed and programmed Monster Max, a
huge isometric adventure, for the Game
Boy. Max was twice the size of Head over Heels
with over 600 locations and each location
could be much bigger than any on the
previous isometrics. Bernie did his usual
wonderful artwork and I have little doubt
that graphically Max was the best game
ever on the platform. Max got the best
reviews Ive ever seen but Titus
seemed very slow in getting it on the
shelves I have to question the
reasoning behind getting 98% in Januarys
reviews and selling it the following
December. As a result the sales were
fairly poor for a Game Boy product. Such
is life.
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