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Released:
1985
Publisher:
Ocean Software
Platforms:
Sinclair Spectrum, , Amstrad CPC &
PCW, MSX, Einstien, Enterprise
Programming:
Jon Ritman
Art:
Bernie Drummond
SFX:
Can't remember who did this, Guy claims it wasn't him
Music:
Mark Serlin
History:
After seeing Ultimates Knight Lore
(The very day I handed the master for Match Day over
to Ocean) I was determined to write an
isometric game, it was what I had always
wanted, a Disney film that you could
control. I knew a friend of a friend
called Bernie Drummond who drew a lot of
cartoon characters, I asked him if he
would like a go on a computer and he was
willing the session looked like a
complete waste of time, watching Bernie
create what looked like a random mess of
dots with no sign that he had any idea
where he was going after a couple
of hours I was preparing to give it up
when Bernie suddenly saw the outline of
an eye in the random mess. He went from
crazy doodler to craftsman instantly,
sculpting a matching eye and then an
entire character it was without
doubt one of the best bits of game art I
had ever seen. The character was
christened Budweiser and is one of the
first characters you meet in Batman.
Bernie and I had a brainstorming
session to try and find a known hero we
could use, I finally came up with Batman
and then dismissed him as quickly on the
grounds that the 60s TV series had
been a long time ago and the kids of the
80s wouldnt know who he was,
Bernie disagreed and told me that the old
series was showing on channel 4 and the
comics were popular as well.
Batman turned into an epic game and I
loved designing all the puzzles it
was great just programming a physics
engine and then just using parts to build
puzzles so that the game exhibited a
consistent set of rules. Batman was a
huge success, getting rave reviews in
every magazine and gracing the cover of
several.
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